Solving Bipedal Walker Hardcore Challenge with Soft Actor-Critic Algorithm
we will learn to solve Bipedal Walker Hardcore Challenge with Soft Actor-Critic Algorithm
we will learn to solve Bipedal Walker Hardcore Challenge with Soft Actor-Critic Algorithm
In this tutorial we will learn how to master a Bipedal Walker with PPO (Proximal Policy Optimization).
Second Part we will learn about the major components PPO for ai agent.
This is first of two part tutorial. Here we learn to build snake game. In part two, we will learn to build a PPO agent to play with it.
In this blog post, we will explore the Proximal Policy Optimization (PPO) algorithm. We’ll compare it to other deep reinforcement learning algorithms like Double Deep Q-learning and TRPO. Additionally, we’ll learn how to implement PPO using PyTorch.
Introduction of Prioritized Experience Replay and its implementation with PyTorch.
This is an implementation of Policy Gradient algorithm using PyTorch.
Implementation of Gaussian Double Deep Q network with PyTorch
This is implementation of MoG-DQN using PyTorch.
IQN is a state-of-the-art RL algorithm that focuses on predicting the full distribution of returns rather than just the mean. This approach provides a more comprehensive understanding of the value of actions, allowing for better decision-making in uncertain environments
In this blog post, we will implement Double DQN using PyTorch to solve the Lunar Lander environment from OpenAI Gym.
Solving the Acrobot problem with the help of Actor-Critic algorithm.
The blog about the CNN functions in PyTorch and other assisting functions generally used with Convolution Neural Networks.
In double DQNs, we use a separate network to estimate the target rather than the prediction network. The separate network has the same structure as the prediction network. And its weights are fixed for every T episode (T is a hyperparameter we can tune), which means they are only updated after every T episode. The update is simply done by […]
Function Approximation For problems with very large number of states it will not be feasible for our agent to use table to record the value of all the action for each state and make its policy accordingly. In Function approximation agent learns a function which will approxmately give it best action for particular state. In this example we will use […]
We will use SARSA algorithm to find the optimal policy so that our agent can navigate in windy world. SARSA State–action–reward–state–action (SARSA) is an algorithm for learning a Markov decision process policy, used in the reinforcement learning area of machine learning. SARSA focuses on state-action values. It updates the Q-function based on the following equation: Q(s,a) = Q(s,a) + α (r + γ Q(s’,a’) – Q(s,a)) Here s’ […]
The policy gradient algorithm trains an agent by taking small steps and updating the weight based on the rewards associated with those steps at the end of an episode. The technique of having the agent run through an entire episode and then updating the policy based on the rewards obtained is called Monte Carlo policy gradient. The action is selected […]
Load the Data Converting each column data to numpy array From numpy array to pytorch tensor Plotting the data Using the GPU Defining the neural network Putting neural network on GPU Loss function Setting ADAM as an optimizer Defining accuracy The main loop Plotting Loss Plotting accuracy After one epoch Plots to show performance of neural network over epochs
Making a simple neural network with a single hidden layer and four neurons in hidden layer. Schema of our Neural Network Import necessary libraries Inputs and outputs Converting basic python array to PyTorch tensors Code to use GPU if available Putting our variable to GPU Defining neural network instantiate neural network Weights of different layers Loss function Only one forward […]